Posts by Collection
publications

HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction
Computer Vision and Pattern Recognition (CVPR), 2022
Project Page | Paper | arXiv | Code | Data
The first dataset for 4D egocentric category-level human-object interaction.

Computer Vision and Pattern Recognition (CVPR), 2023
Project Page | Paper | arXiv | Code | Data
A motion synthesis method for category-level functional hand-object manipulation.

Robotics and Automation Letters (RA-L), 2023, Best Paper Finalist
Project Page | Paper | arXiv | Code | Data
An object-agnostic method to learn a universal policy for dexterous object grasping from realistic point cloud observations and proprioception.

Enhancing Generalizable 6D Pose Tracking of an In-Hand Object with Tactile Sensing
Robotics and Automation Letters (RA-L), 2023, with an oral presentation at ICRA 2024
This paper proposed TEG-Track, a visual-tactile in-hand object 6D pose tracking method that can generalize to new objects.
TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding
Computer Vision and Pattern Recognition (CVPR), 2024
Project Page | Paper | arXiv | Code | Data
A large-scale real-world bimanual hand-object manipulation dataset covering extensive tool-action-object combinations.

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2024
A 4D geometry and motion reconstruction method for articulated objects.

CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement
Computer Vision and Pattern Recognition (CVPR), 2025
Project Page | Paper | arXiv | Code | Data
A large-scale 4D human-object-human interaction dataset for collaborative object rearrangement, integrating real-world and synthetic data.

ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping
Computer Vision and Pattern Recognition (CVPR), 2025, Hightlight
Project Page | Paper | arXiv
A method for generalizable hand-object manipulation video generation.

CVPR Workshop on Humanoid Agents, 2025, Spotlight
The first comprehensive benchmark for generalizable humanoid-scene interaction learning via human mimicking. Integrated a large-scale diverse human skill reference dataset with both synthetic and real-world human-scene interactions. Developed a general skill-learning paradigm and provide support for both pipeline-wise and modular evaluations.

SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis
International Conference on Computer Vision (ICCV), 2025
Project Page | Paper | arXiv
A motion diffusion model for synchronized multi-body human-object interaction motion synthesis with core designs of synchronization prior injection and frequency decomposition.
Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Space
Robotics and Automation Letters (RA-L), 2025, with a presentation at ICRA 2026
Project Page | arXiv | Code
A large-range humanoid-reaching policy with a learned skill space encoding various real-world-ready motor skills.

Collision-Free Humanoid Traversal in Cluttered Indoor Scenes
Robotics and Automation Letters (RA-L), 2026
Project Page | arXiv | Code
A new method to enable humanoids safely traversing cluttered indoor scenes.
Learning Athletic Humanoid Tennis Skills from Imperfect Human Motion Data
International Conference on Intelligent Robots and Systems (IROS), 2026
Project Page | arXiv | Code
An effective autonomous policy for a humanoid playing tennis in the real world.
